Like the classic story of Alice going down the rabbit hole or the adventures of Dorothy traveling to the City of Oz, all fantasy novels create a magical world different from ours. Bonnie and her two best friends, Henry, and Freddie had no idea that such worlds existed in real life. At least, not until they decided to test a scientific gadget that propelled them into another dimension of time and space. And now, the three youths are caught in a timeframe much different from their own and have no idea on how to get back home. The three teenagers are stranded in the other world, a realm made up of medieval myths and legends. A place thought to exist only in mythology. There is only one person who might be able to help them. His name is Armac, and he is an eccentric hermit who lives in a cave at the foot of the Alset mountains. But before the three youths can find out if he can help or not, they must travel on a long, perilous journey through the Elfin Forest where all sorts of evil beast and sorcery await them. There is only one person that can lead them to the hermit; he is a knight in shining armor. But the knight isn't a real person as they soon find out. This story is a game of minds, a tale of two worlds where wild things roam in the shape of fantastic beasts. There is no secret garden or bridge to cross on this treasured island in the Forgotten Sea; your only escape is through the hermit, who many call a madman.