This is the second adventure in this graphic novel series based on the popular podcast, and it's just as crazy as the first. It's a little bit "Murder on the Orient Express", and little bit "Sherlock Holmes", and whole lot of hilarious. You don't have to play Dungeons & Dragons to follow the story, in which our three adventurers have to gain passage on a train to recover a dangerously powerful artifact, only to find themselves smack dab in the middle of a murder mystery with a very few unique suspects, but it does give context to a couple of the jokes and the random guy who pops up in the corner every once in a while. You could be a fan of fantasy, or a fan of mystery, or a just a fan of good old-fashioned hijinks, but either way this is a fun and hysterical book to add to anyone's collection.
In the second Adventure Zone graphic novel (adapted from the McElroy family's wildly popular D&D podcast), we rejoin hero-adjacent sort-of-comrades-in-arms Taako, Magnus, and Merle on a wild careen through a D&D railroad murder mystery. This installment has a little of everything: a genius child detective, an axe-wielding professional wrestler, a surly wizard, cursed magical artifacts, and a pair of meat monsters. You know, the usual things you find on a train. Hot on the heels of The Adventure Zone: Here There Be Gerblins, the smash hit graphic novel that launched the series, Murder on the Rockport Limited picks up the saga where volume 1 left off. Both books are based on The Adventure Zone, a tabletop RPG comedy podcast with downloads numbering in the tens of millions and an army of passionately devoted fans. With art and co-adaptation from Carey Pietsch, the McElroys are once again turning their raucous freewheeling D&D campaign into some damn fine comics.