Video Gaming In Science Fiction: A Critical Study
As video gaming and video gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. In this examination of how video gaming and video gaming culture are depicted in science fiction, Jason Barr examines how preconceived, media-fueled paranoia about video gaming, first formed almost fifty years ago, still resonate in modern science fiction prose. This works reveals how the negative stereotypes of gamers and gaming have trickled through mainstream thought through the years and still dominate science fiction and almost every discussion or depiction of modern video gamers in media and entertainment. As a result, faithful and honest portrayals of gamers and gaming are still wanting, even in the "forward thinking" worlds of science fiction.
- Condition: --
HPB condition ratings
- New: Item is brand new, unused and unmarked, in flawless condition.
- Fine/Like New (F): No defects, little usage. May show remainder marks. Older books may show minor flaws.
- Very Good (VG): Shows some signs of wear and is no longer fresh. Attractive. Used textbooks do not come with supplemental materials.
- Good (G): Average used book with all pages present. Possible loose bindings, highlighting, cocked spine or torn dust jackets. Used textbooks do not come with supplemental materials.
- Fair (FR): Obviously well-worn, but no text pages missing. May be without endpapers or title page. Markings do not interfere with readability. Used textbooks do not come with supplemental materials.
- Poor (P): All text is legible but may be soiled and have binding defects. Reading copies and binding copies fall into this category. Used textbooks do not come with supplemental materials.
- Format: Paperback
- Sold by: --
- Language: English
- Publisher: McFarland Publishing
- ISBN-13: 9781476666372
- ISBN: 1476666377
- Publication Year: 2018